Drimfaw
Overview[edit | edit source]
Simple creatures rarely seen by human eyes. Born within the realm of Aeddom, much of their population disappeared for a short time. It was seen that these creatures were whisked off to Aevonhold through a destructive Arcane Rift along with the Yselnativa, intelligent creatures native to the realm of Taaret. After arriving in northern Deurlyth through the rift alongside the Yselnativa in 3E 971, they were quickly enslaved by the imposing race.
Drimfaw have begun making more of an appearance within Aevonhold as the quick modernization stretches to all corners of the realm.
The Drimfaw are fast and nimble, but fragile. Although weak, the Drimfaw are dedicated workers, as long as they are promised something worth their troubles. They have a keen sight for shiny objects and will more than often seek after them, as they find them attractive to look at. Drimfaw hold horns on their heads and often have sand colored skin.
Guidelines[edit | edit source]
- Drimfaw have names which are harsh, nasally, and short.
- The Drimfaw are fast learners, but unintelligent speakers. They make good airship pilots or slaves, as long as they stay dedicated to their task at hand.
- Drimfaw are obsessive over shiny objects. Often times Drimfaw will seek the life of a merchant if not enslaved.
- They are fast, but are as weak as a Granthelian infant. As a Drimfaw, you are limited to leather armor and up to light material for swords. They can not use any other weapon besides a dagger or a small crossbow.
- They have big ears, light yellow hue skin, and have large horns.
- Often times, Drimfaw will speak in third person.